punchline to a tee I love it!
I'm digging it! I see you did the in-betweens this time, haha. If I were you, I would sync it up with the music. Nice Job!
OOOH! Excellent idea! Yeah, it took me extra long, but hey!! MUCH better! Thanks so much!!!
That's why it's good to read the reviews first
You need more in-betweening for the frames. Not a higher fps. As a general rule of thumb (that I learned from 'The Animators Survival Kit' which you should read) It's good to work on 1's while animating fast movements and 2's for slow movements.
When you have a character jumping, you need to have some anticipation before he jumps (like squishing down shorter) then quickly stretching upwards (like one frame with him really long going up and the next frame back to his original form as he now suspended in the air).
It's kind of like that bouncing ball animation that they have us learn (remember how it stretched every time it hit the ground?).
but to get that fluidity, you need in-betweening. Which is making a frame directly in the middle of two 'key' frames.
This is just what I learned from penning frames one by one on paper, so I'm still learning as well. I like your micro-movies, and I can see your animation getting really good!
Oh my god this made my day!! I appreciate all this feedback! I'm currently working on one with painstaking in-betweens!
This makes me so happy, thank you for checking out my works!!
I love it......especially that couch! It's not too often when you see someone put effort into the background.
One thing I'd say about the walk cycle is to make those key frames more apparent: i.e. the contact, passing, down, and up stages. I don't know what fps you're working at, but I'd just say make those key frames solid and then just in-between according to your fps. (At least, that's what I know from walks: I only made running cycles)
When he goes over the couch, it needs some more squashing or sudden change to really feel it tumbling over the couch.
So yeah, I enjoyed it. Keeping working at it!
Yeah! I definitely get all that! Especially the squashing part! I have to work on my toolbox of animation abilities I think :D
Thank you so much!!
Yes! I'm excited to see episodes of this!......voice acting needs improvement.....but everything, yes!!!
Loved it, man! I liked the use of animation and music, fit it perfectly. To make it better for the future, though, I would add sound effects. Just bits of sound to immerse the viewer in more. Also, for the backgrounds, I found the color pallet a bit bland. Try using contrasting colors to make the foreground pop a bit more and try outlining in black. Other than that, I found this really cool and found your character design impressive.
It's a nice thought, but I feel like it couldn't stand in a real circumstance. Whenever universal funded care is mentioned, we often forget the consequences of such actions. If there was a basic income to pay everybody to have a sustainable living environment, some imbalance would have to be in place in order to do that. If that money would come from the government, it would actually come from taxing the people, decreasing the aggregate demand.
This is all just theory in my opinion, but once you have money funneling into every impoverished person in the country, that's less money going into businesses (which pay the income to working people). I don't think throwing money at the problem will fix anything.
Instead, we should be focusing on growing the employment market (perhaps making people more qualified for technological jobs). If there's a way to make more jobs available to those who are impoverished, than that would possibly solve the problem.
Kinda like that saying, "If you give a man a fish, you'll feed him for a day. If you teach a man to fish, you'll feed him for a lifetime"
But this is all just theory, I'm in no way qualified to be making accurate assumptions
I appreciate the honesty.
I think that we can focus on job training, but the problem is there are already too many qualified people for available jobs. You could expand the job market by expanding public funding for the massive infrastructure projects that need to happen. There is much evidence that public works projects are good for the economy and reducing unemployment, and I'm totally in favor of them.
But even that can only be a short term solution, if technology makes it so that humans aren't as efficient at the work that needs to be done.
Regarding your point about less money for business, people tend to spend money when they need things. It mostly all goes back into the economy, and that means new markets for businesses.
The saying about fish doesn't work if you can't afford a fishing rod. Maybe you might watch this video about the basic income study in India.... It's very relevant to your point at around 9:30:
Try making more frames and adding sound. Aesthetics are nice, but explicit storytelling and movement are pretty crucial to animations. It's hard work, but your work has potential. keep working at it, man! :)
Thank you for kind words. I'am thinking on using bone tools for character animation, because frame by frame method is surely time and nerve consuming.
This is great, man! I like how thought out it is, it really shows. It was really overall great, though I do think the back grounds need a little work and the jumping animations at 0:11 and 2:59 could probably use a bit more emphasis on stretching to give it a little more umphf. I loved it, though, so keeping making good material, dude!
I'm glad you enjoyed it!
Yeah I've never been too great a backgrounds... I gotta practice that along with pushing my poses lol Thanks a lot for the feedback!
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